It requires LightWave® 6.5+ and an image- manipulation- software such as Aura, PhotoShop or PSpro. This tutorial requires solid knowledge of LightWave®s tools and is probably not to well suited for beginners. This hair does not have the disadvantages of plugin- hair and it could also be used as a proxy together with Sasquatch(- light) to have something that will show in mirrors and to cast raytraced shadows on the body. This is why I decided to develop my own method for doing polygon- hair, based upon what I had learned from old techniques, but by using the new features of LightWave® 6.5+. Learn useful hard surface modeling techniques for creating architecture in LightWave with this project where we build a luxurious entrance hallway and staircase. Because of it being a post- rendering- effect, it does not do raytraced shadows and reflections and it does not show correctly in refractions neither. This solution certainly produces great and realistic hair, but it also has its disadvantages, which are due to the nature of these kinds of plugins. There are quite a few ways to do hair and probably the most popular solution is the use of Sasquatch(-light), the wonderful hair- plugin by Steve Worley. By Elmar Moelzer Since the excellent hair- tutorial by Stu Aitken for Inside LightWave® 6 (and 7), one question has been asked over and over again: How to put hair on that head? Given a bald female head may look sexy sometimes (a la Alien3), but it does not really fit my taste and probably not the taste of most readers of this tutorial.
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